Lights, camera, game over! - how video game movies get made
Lights, camera, game over! - how video game movies get made
Author: Owen, Luke
Wholesale:
Please Log in to view the price
Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few have succeeded, many have been hailed as the "worst movie ever" and left gamers asking: how did that get made? Super Mario fans expecting plumbers jumping on Goombas got an inter-dimensional battle between humans and evolved dinosaurs.
Availability:
20 in stock
Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few have succeeded, many have been hailed as the "worst movie ever" and left gamers asking: how did that get made? Super Mario fans expecting plumbers jumping on Goombas got an inter-dimensional battle between humans and evolved dinosaurs. Players expecting to see Ryu, Ken, and the rest of the World Warriors compete in the Street Fighter Tournament instead got a live-action GI Joe. This in-depth and entertaining work recounts the production histories of many of these movies, revealing the sometimes inspired and convoluted path Hollywood took to turn pixels into living flesh, with insights from more than 40 industry insiders, including film directors Paul W. S. Anderson (Resident Evil), Simon West (Tomb Raider), and Steven de Souza (Street Fighter).
Product details
Attribute name |
Attribute value |
Author
|
Owen, Luke |
Dimensions
|
155 x 230 x 25 mm |
Imprint
|
Schiffer |
ISBN
|
9780764353178 |
Language
|
English |
Media type
|
Paperback |
Original title
|
Lights, camera, game over! - how video game movies get made |
Page count
|
320 |
Product no
|
9780764353178 |
Publish date
|
2017-07-28 |
Publisher
|
Schiffer Publishing |
RRP List price
|
19.99 USD |
Weight
|
701 g |