The prequel comics story to the beloved game from Naughty Dog, The Last of Us, which inspired the hit HBO series! Creative director Neil Druckmann teams with breakout comics star Faith Erin Hicks to present the story of thirteen-year-old Ellie's life in a violent, postpandemic world.
Nineteen years ago, a parasitic fungal outbreak killed the majority of the world's population, forcing survivors i
Packed with art and visual reference materials used during development of the game, this deluxe, hardcover volume is a must-have for fans of Final Fantasy VII Remake.
Final Fantasy VII Remake: Material Ultimania presents a comprehensive collection of production art and CG art assets, including character models and illustrations, locations and backgrounds, accessories, weapons, enemies, and more,
Doom Guy: Life in First Person is the long-awaited autobiography of John Romero, gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty.
This curious collection showcases the very best of the often strange yet 100% real autocomplete suggestions offered up by popular search engines, compiling them into one hilarious, fascinating, and mildly disturbing volume.
WELCOME TO NIGHT CITY!
Explore an extensive examination of the rich lore of Cyberpunk 2077. This intricately assembled tome contains everything you need to know about the history, characters, and world of the long-awaited RPG from CD Projekt Red the creators of The Witcher video game series.
This deluxe edition includes:
An exclusive Night City map cover.
A slipcase featuring Night City gra
Pinball-ology! For enthusiasts, collectors, or anyone who has flipped, bumped, or banked a silver ball, the 3rd revised edition of pinball amusements has arrived! Extensive historical research details the progression of pinball over the decades, with updated statistics and pricing values.
Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few have succeeded, many have been hailed as the "worst movie ever" and left gamers asking: how did that get made? Super Mario fans expecting plumbers jumping on Goombas got an inter-dimensional battle between humans and evolved dinosaurs. Players expecting
Around the world, millions of people hijack cars in Grand Theft Auto, role play fantastical heroes in World of WarCraft, and crush candy on phones as small as wallets yet nearly as powerful as desktop computers. But long before video games became a multi-billion-dollar industry, two hackers invented the Apple II, a PC that contained less memory than the average Microsoft Word document and bowled o
Volume 2 of SNES Omnibus is a fun and informative look at ALL the original Super Nintendo games released in the US starting with the letters N-Z. More than 375 games are featured, including such iconic titles as Star Fox, Super Mario Kart, Super Mario World, Super Metroid, Tetris Attack, and Zombies Ate My Neighbors. Each game, whether obscure or mainstream, is covered in exhaustive detail. In add
Every person who owns a pinball machine, or who is thinking of buying one, will find a wealth of valuable information and step-by-step help in this thorough, updated manual. For electromechanical and electronic machines: choosing and buying a pinball machine; different types and vintages of machines; components and features; setup and game adjustments; how to maintain, clean, and service your mach
The best of the best in gaming from a single decade: 1988–1998! As most gamers know, this ten-year period is incredibly crucial. It was during this time that the NES reached its zenith with such titles as Contra and Super Mario Bros. 3, the Sega Genesis blew everyone away with Sonic the Hedgehog, the Super Nintendo released to critical acclaim, the Sony PlayStation took video games to the next lev
The brand new heart-pounding historical adventure from the Sunday Times bestselling author of the Jack West Thrillers and creator of #1 Netflix action sensation INTERCEPTOR
Three of our most accomplished thinkers come together to explore the future of humanity in the face of AI's rapid acceleration - a powerful and intelligent guide to the years of change ahead.
Filled with gorgeous illustrations and concept art from the hit Netflix series, The Art and Making of Arcane is an immersive journey behind the scenes of the Emmy Award-winning Animated Series!
The Art and Making of Arcane takes readers through the visual journey of Riot Games´ and Fortiche's revolutionary animated series. Featuring early art styles, evolving character designs, and jaw-dropping w
NEW YORK TIMES BESTSELLER • An urgent warning of the unprecedented risks that AI and other fast-developing technologies pose to global order, and how we might contain them while we have the chance—from a co-founder of the pioneering artificial intelligence company DeepMind and current CEO of Microsoft AI
“A fascinating, well-written, and important book.”—Yuval Noah
?Evoking imagery of avocados, student loans, side hustles, and other symbols of the millennial condition, this complete deck of 78 tarot cards and accompanying guidebook are a playful yet powerful tool for millennial mystics and those who love them.
- Anything but basic: The 78 cards in this deck feature the Major and Minor Arcana in bold, darkly dreamy artwork that evokes the Rider-Waite? taro
The concept of "the metaverse" has exploded in the public consciousness, but its contours remain elusive. Is it merely an immersive virtual reality playground, one that Facebook and other platforms will angle to control? Is it simply the next generation of massive multiplayer online games? Or is it something more revolutionary?
As Herman Narula shows, the metaverse is the latest manifestation of
We like to think that we are in control of the future of "artificial" intelligence. The reality, though, is that we--the everyday people whose data powers AI--aren't actually in control of anything. When, for example, we speak with Alexa, we contribute that data to a system we can't see and have no input into--one largely free from regulation or oversight. The big nine corporations--Amazon, Goog
From the author of The Immortal King Rao, finalist for the Pulitzer Prize, a personal and provocative exploration of how technology companies have both fulfilled and exploited the human desire for understanding
When it was released to the public in November 2022, ChatGPT awakened the world to a secretive project: teaching AI-powered machines to write. Its creators had a sweeping ambition—to